Nobody names their site "Boring" on purpose.
The conversation is always about what's next. New frameworks, new models, new ways to ship faster. And that's fine. But very few people talk about the work that happens between the announcements. The actual building. The quiet, repetitive part where most of the progress lives.
That's what this site is about.
What I mean by "boring"
Boring doesn't mean lazy or unambitious. It just means showing up, building your processes, and shipping. Making something look good in a demo isn't hard anymore. The hard part is everything behind it as you take it to production - the unglamorous work that no one notices. That's what I'm focused on refining.
Most of what I've built that actually matters came from doing the same things over and over until they stopped feeling like effort. There's no breakthrough moment. Once you have those pillars, you build processes around them and shipping just gets more efficient over time.
I don't think of that as a bad thing. It's just not the part anyone talks about.
How I got here
I spent a few years in corporate finance building backend systems. The work was stable and I learned a lot about reliability, constraints, and shipping software.
That said, despite being a developer, I never really saw myself as a "technical" person. To me, technical meant understanding the underlying architecture, how languages actually worked, the deep stuff. I had some appreciation for it, but it was never really my thing. I could debug, think through problems, and figure out how systems fit together. That was enough to do the job well. But it wasn't the part I found interesting.
What I actually cared about was the product. Who's using this? Does it solve their problem? I just didn't get much chance to think that way when I was deep in one piece of a much larger system.
Side projects changed that. They forced me to own everything: requirements, design, deployment, support. All the boring parts nobody talks about at conferences. That's where the real learning happened. And later, when I started building with AI, I realised the fundamentals helped, but the product thinking helped just as much. Knowing what to build mattered at least as much as knowing how.
Removing friction
I've always been most productive when I'm genuinely interested in something. When that kicks in, I don't hold back. I'll go deep, lose track of time, and ship more in a few days than I would in a normal week. And it's not always coding. Sometimes it's reading about a new tool, listening to a podcast about how a startup scaled, or just learning how something works in a completely different field. When you're genuinely interested in building, almost anything you come across feeds back into it.
But you can't solely run on that. Interest comes and goes. Life happens. The thing that kept me building on the days I wasn't feeling it was simpler: I already knew what to work on next. I removed the daily decision of "what should I work on?" so starting didn't require motivation. Most of the friction that used to stop me was just not knowing where to begin.
Once that's gone, you just work. Sometimes inspired, sometimes not. Both count.
Patterns I kept noticing
Over time, a few things kept showing up across different projects.
Every project I finished made the next one a bit faster, a bit cleaner. Not because I got smarter, but because I'd already solved half the problems before. Skills just compound in a way that motivation doesn't.
I also learned more from shipping one broken CRM than from months of tutorials. The feedback is immediate and honest. Nobody pretends your app is good when it isn't loading.
And the boring rhythm turned out to be the productive one. A few focused hours every day beats a weekend binge followed by two weeks of nothing.
If no one uses what you build, that's useful information too. Not failure. Just data that tells you what to try next.
Where AI fits
AI makes the boring work faster. It compresses the time between having an idea and having something working. AI can help with a lot of decisions too, but there's a nuance to human judgment that only comes from experience. Knowing what to cut, when to ship, what your users actually need - that's still something you build through reps, not prompts.
The real challenge isn't building applications by writing prompts. It's building them with AI tools while maintaining a framework that lets you ship fast and still follow good engineering practices. And that framework can't be set in stone, because new models get released every other week and each one changes what's possible. You're constantly developing how you work at the same time as doing the work. It's hard to keep up, honestly. But that's also why the boring work matters more now, not less. When it's this easy to build quickly, it's just as easy to ship something bad. Without the fundamentals, you just move faster in the wrong direction.
What boring builds
After enough reps, you start recognising what actually matters versus what just looks good in a demo. You ship even when it's not exciting, because you've done it enough times that it doesn't need excitement as fuel. Speed and judgment build up quietly until one day you realise you can move faster with less effort.
That's really all the name means. Boring builds things. Not dramatically, not all at once. Just consistently enough that it adds up.
Why this site exists
This is a record of that work. The projects, the decisions, the trade-offs, the things that worked and the things that didn't. It's not advice. It's just the process, documented as I go.
If any of that is useful to you, stick around. Either way, keep building :)
